Sunday, November 30, 2008

I should have all the remaining dialog "bugs" fixed by tonight (or first thing tomorrow at the latest). Those are all the places where I thought "somebody should say something here" when going through the game from start to finish two weeks ago. Then I'll send the game off to a couple of new testers for final testing (once again, if any previous testers want a more recent version, let me know!)

PS I hope the word "testers" doesn't sound condescending. I try to make it sound like I have an army of servants ready to drop everything and do my bidding. In reality, at this stage there are five people who said they'd like to do the final beta test of the game. Of those, one has been unable due to unexpected work and family pressures (perfectly understandable - with the news, Thanksgiving, Christmas, etc.), one more has done a fantastic job of ploughing through it, and the others never got back to me.

Once again I have to say a big thank you again to everyone who's ever given any feedback.

And for the final test? Yesterday a friend said he was part of a World of Warcraft clan and they'd be willing to give it a shot. The idea's crazy enough that I said, "why not!" If anyone is known for determination to grind through to the end no matter what the cost, it's WofW players.

But the likelihood of a rogue game accidentally finding its way to a torrent site is quite high. I can't stop people pirating it (I'd be far more worried if they didn't want to pirate it), but I don't want people to think the unfinished version is the finished version. So I've added the "test game" label to every screen, and also a big message at the very start so nobody can be in any doubt.

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